Knowing that MadWin is 99% of the time profitable on a Round Catch A Prize.... Why not make an identical "click price" whatever the type of Batch CacheCatch A Prize
MadWin is profitable with a click at 6 credits even if the coffee machine or printer is worth more than a DVD or a book do you see the bottom of my mind?
Yes... And I also confirm that the workforce will be the same if we win a Rolex! I assure you, though, that saving a Rolex on a Cache A prize 6 credits puts us out of business in a few hours! It is the same How it Works between a blu Ray and a Centrifuge, with a lower price difference obviously but the reasoning is nevertheless the same.
I confess that I am a little perplexed by your reasoning, once again the idea of varying the cost of the Cache A prize makes it possible to be transparent by proposing the most "fair cost" compared to the price of the Loot. I will not go any further in the economic explanation but I assure you that we do not make more "margin" on a 11-credit prize cache. I can only repeat, by giving you my word on this, that it is precisely because we did not want to make you "overpay" for the Prizes that we have set up this system, there is no trick and even less the possibility of increasing everything to 6 credits, it would be economically untenable, really!
Sorry if I can't convince you anyway!
Have a good weekend and enjoy the games! The web'.
I understand the essence of the thought but I nevertheless specify that the reasoning is not exact. You have to understand what you mean by beneficiary... I'm not going to go into the economic details, but the fact of only counting the cost of the prize does not mean that you are a "beneficiary". To be a beneficiary you have to be able to offer you the prize you win but also all that that implies: there are 15 of us working to provide you with quality games and service, all of this is not free...
I assure you that if all the Catch a Prize were to increase to 6 Credits , you would obviously be delighted π, but the beautiful story of MadWin and DreamCentury end in a few weeks, as dozens of sites have done. games since we exist!
In short, all our games are calculated at the fairest "cost" and the fact of varying the prices of Catch A Prize allows us precisely not to make you pay too much for "smaller" Prizes . Conversely, Catch a Prize at 11 Credits are justified by the higher value of the first prize!
Good games! The Web'
I don't understand... If the MadWin order manager orders a Blu-ray or a centrifuge, with a cost per click of 6 Credits , the labor costs the same
I understand the essence of the thought but I nevertheless specify that the reasoning is not exact. You have to understand what you mean by beneficiary... I'm not going to go into the economic details, but the fact of only counting the cost of the prize does not mean that you are a "beneficiary". To be a beneficiary you have to be able to offer you the prize you win but also all that that implies: there are 15 of us working to provide you with quality games and service, all of this is not free...
I assure you that if all the Catch a Prize were to increase to 6 Credits , you would obviously be delighted π, but the beautiful story of MadWin and DreamCentury end in a few weeks, as dozens of sites have done. games since we exist!
In short, all our games are calculated at the fairest "cost" and the fact of varying the prices of Catch A Prize allows us precisely not to make you pay too much for "smaller" Prizes . Conversely, Catch a Prize at 11 Credits are justified by the higher value of the first prize!